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The three maps

Choose from three named North Pole maps: Coastal Bowl, Crescent Lake and Twin Valleys. The table records the names and separates map-specific fields from the shared campaign rules.

A wide snowy site from the store screenshots
Village buildings that sit on whichever map you pick
MapTerrainSizeUnlockStatus
Coastal Bowl———Name only · Dev FAQ · 1 source
Crescent Lake———Name only · Dev FAQ · 1 source
Twin Valleys———Name only · Dev FAQ · 1 source

The three map names appear in the store and the developer FAQ. Snow Explorer separately asks for a working Timber Camp on three different pine groves; the achievement does not associate those groves with particular maps.

Campaign rules to plan around

The Great Hall is the path hub. Cottages, bunkhouses, and lodges house 2, 4, and 8 elves. The FAQ places wooden toys in chapter 2 and plush toys in chapter 4. The railway unlocks after the story, not after you visit a particular valley. Those rules are on the beginner guide and the building table.

Store screenshots show bridges, trains, and lit houses in snow. They are not captioned with map names, so I am not assigning a picture to Coastal Bowl or either of the others. When a developer post or a Steam guide labels a shot, this table can grow a terrain cell without a rewrite of the other columns.

If you want a mode that ignores the chapter clock entirely, that is creative mode, and the FAQ still does not say it has its own map.

Questions

Which map is the largest?

Not published. I am not ranking them by the screenshots.

Do maps change the production rules?

Nothing public says they do. Paths to the Great Hall, letters, and the three gift lines are described as game-wide.

Sources

Checked 2026-11-13.